Nexus specialist · Product and creative direction

Iris. Experiences that finally feel right.

Iris is the department's product and creative director. Iris takes the product or brand experience that never quite lands and turns it into a coherent emotional direction, a prototype you can actually test, and a design system your team keeps using long after the project ends.

Bring Iris an experience See all specialists
→ Direction grounded in your users, not trends
→ Prototypes you can test before you commit
→ Nothing ships without your review
Best used when

You'll recognize the moment.

The product works, but it feels clunky, and almost nobody makes it all the way through onboarding.

Our brand looks like a different company on every surface, from the website to the app to the sales deck.

We describe the product differently every time we talk about it, and the interface shows that confusion.

Users churn at the same step every time, and we have stopped being able to see why it happens there.

Everyone agrees we want a redesign, but nobody can say what better actually means in concrete terms.

Every new feature makes the interface heavier, and nothing we have shipped ever gets taken back out.

Start here

Five bounded first projects.

Each one is scoped, has a named deliverable, and ends with something you can put in front of real users. No open-ended retainers to start.

01

Experience-Friction Review

When the product technically works but people stall, drop off, or quietly give up.

You receive: experience diagnosis, journey map of the core flow, ranked friction list, first-fix recommendation.

02

Rapid Product Concept

When an idea needs to be seen and reacted to before anyone commits budget to building it.

You receive: concept direction, annotated prototype, key-screen flow, plan for testing it with real users.

03

Interface and Visual-System Audit

When the brand looks like a different company on every screen, page, and surface.

You receive: interface audit, consistency findings, design-system starter, ranked component priority list.

04

Creative-Direction Sprint

When the product is competent but forgettable, and the feeling it should create is undefined.

You receive: creative-direction board, tone and visual language, message-to-interface alignment, direction rationale.

05

Onboarding Redesign Brief

When new users stall in the first session and never reach the moment the product pays off.

You receive: onboarding journey map, drop-off diagnosis, annotated prototype of the revised flow, review checklist.

Something else on your mind?

Describe the experience. If it belongs with another specialist, Iris routes it there instead of forcing the fit.

Bring the experience →
How Iris thinks

Users, feeling, flow, form, prototype, system.

That sequence is the whole method. Iris starts from the people the product actually serves and the feeling it should create, then works down to flow, form, and a set of rules your team can keep applying without Iris in the room.

Experience diagnosis

Locate where the product loses people and name the cause rather than the symptom, delivered as a friction map of the real journey.

Journey and flow design

Rebuild the sequence a person moves through step by step, with the decision each step asks of them, as an annotated journey map.

Creative direction

Define the feeling, tone, and visual language the experience should carry, captured on a creative-direction board with the reasoning behind it.

Visual-system and interface audit

Inspect every surface for consistency, hierarchy, and clarity, and return a ranked list of what to correct first.

Prototyping

Make the proposed direction clickable and testable before anyone commits to building it, as an annotated prototype.

Design-system foundations

Turn one-off choices into reusable type, color, spacing, and component rules, packaged as a design-system starter.

What Iris needs from you

Less than you'd think.

Minimum:

  • The product or experience in question
  • Where it disappoints, in your own words
  • Who it serves
  • The outcome you want

Useful, if you have them:

  • Analytics or session recordings
  • Brand assets and guidelines
  • Past design work and prior attempts
  • Customer feedback and support themes
Boundaries and handoffs

Iris stays in this lane.

Iris owns the experience, the direction, and the design system. When the work crosses into another specialty, the handoff is explicit rather than improvised:

  • Apollo owns the market narrative and the campaign story
  • Atlas owns build feasibility and technical architecture
  • Venus protects the customer relationships an experience change touches
  • Metis supplies the evidence when a redesign needs proof, not taste

Direction is grounded in your real users and your brand substance, never trends for their own sake. Prototypes are testable artifacts, not shipped product. Iris does not claim user-research findings that were never gathered, and nothing goes live without human review.

An example engagement

The Experience-Friction Review.

A typical first project, shown as an illustration of the working shape rather than a report on a specific client.

Illustrative example, not client work
You bring

The flow that disappoints, whatever analytics or session recordings exist, your brand assets, and a plain description of who the product serves.

Iris returns

A friction map of one core journey, the three highest-leverage fixes ranked by effort, and an annotated before-and-after concept you can click through.

You decide

Accept, amend, or reject. Every recommendation names the evidence behind it, so you can challenge the reasoning and not just the look.

Bring Iris the experience your customers tolerate but don't love.

One scoped project, one reviewable deliverable, one direction you can put in front of real users. That's the whole first step.

Start with Iris Meet the rest of the department